#pragma once
#include "MessengerEventBase.h"



namespace Boon
{

/*!
* Base - Class for all events dealing with GameObjects
*/
class BOON_API EventGameObjectBase : public MessengerEventBase
{
public:
	EventGameObjectBase( const uint_32 actorid );
	virtual void			Serialize( std::ostream& out ) const;
	const uint_32			actorID;

private:
	EventGameObjectBase( const EventGameObjectBase& o );
	const EventGameObjectBase& operator=( const EventGameObjectBase& rhs );
};

}
